![]() ![]() Hunter’s stance (Tiger Claw stance) is a good second stance, since it gives you some utility. The aforementioned blood in the water (Tiger Claw stance) is not bad, either, though you really have to build for it. Punishing stance (Iron Heart stance) is probably the best stance available to you among the 1st-level stances. ![]() It ignores Hardness, which means you can mountain hammer your way through almost anything given enough time. Take mountain hammer (Stone Dragon strike) when you can: in addition to being a great attack, it’s the Initiator Swiss Army Knife. tends to deal half that damage even when you do save. just be damage, rather than death or worse you have a lot of HP for a reason, and 2. The Reflex and Fortitude save versions aren’t nearly as important because Fortitude’s your good save, and Reflex saves tend to 1. Take moment of perfect mind (Diamond Mind counter) between maxed Concentration ranks and a good Con score, it’s almost a free pass on one Will save per combat (more if you recover it). Temporary HP that you can refresh every round can take a lot of HP off that which is actually hitting you over the course of a day. If you really want to spend a feat on your HP, take Stone Power it’s very, very good. After 2nd level, this continues to favor the Warblade unless the Fighter continues to burn feats on Toughness (which is a terrible idea Toughness is an awful feat). ![]() Thus, a Warblade 2 without Toughness has exactly the same average HP as a Fighter 2 with Toughness. ToughnessĪ Warblade’s HD is a d12 to the Fighter’s d10 that’s an average of 1 HP more per level, and 2 at 1st level. If you really want to focus on critical hits, take blood in the water (Tiger Claw stance), and probably just take Improved Critical as a feat, or make a keen weapon, or buy a scabbard of keen edges. ![]() It’s all about having that perfect strike. To replicate the idea that your warrior is good at that perfect strike that does extra damage, take a look at the Diamond Mind discipline. Anyway, it’s not a very good feat, and is unlikely to change much about your character if he doesn’t have it (which is why it’s not a very good feat). How do you have this? It requires BAB +8. There are maneuvers that have similar effects as these, from White Raven or Iron Heart. This is probably a feat you should still take as a Warblade. I recommend Concentration for one because Diamond Mind is an excellent discipline and relies on it heavily. You have 2 more skill points per level now. This is mostly about taking maneuvers that replicate your feats. If your Charisma is good, Knight might be OK (d12 HD, mostly, though, since you won’t get Bulwark of Defense at Knight 4), and if you can retrain one of those Fighter levels, Paladin’s Divine Grace is pretty awesome. You could even take Martial Study, to get a maneuver that’s “always readied” (but that you cannot recover) – even something from a school Warblades don’t get.īetter options include Barbarian (Lion Spirit Totem from Complete Champion can get you Pounce, and Rage is good), or Cleric (the BAB loss is a shame, but not a huge deal: Domains can get you a wide range of things, you could get some utility spells, and Travel Devotion from Complete Champion is an excellent option), or even Ranger (great BAB/skills, some feats). Another feat is not really a great option, but it’re there (don’t take Weapon Specialization it’s awful). Something 4/Warblade 1 is a good break-down because that way you start your Warblade career with Initiator Level 3 – you can take 2nd-level maneuvers right off the bat.Īs such, you might take Fighter 4 before switching to Warblade. Ask your DM to retrain them as Warblade levels, starting early, or perhaps as something else. You probably want to avoid that if you can. That said, Fighter 3 is pretty useless, unless you’re taking the Zhentarim Soldier substitution levels. Warblade levels count as Fighter levels (excepting the first two), and Fighter levels count half as Initiator Levels. Fighter and Warblade multiclass pretty well. ![]()
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